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Obduction kaptar
Obduction kaptar















If you have found this walkthrough useful, discoveredĪn error or have a suggestion then let me know: feedback. Up the elevator and press the LH button to rotate the maze 90° clockwise.ĭon't run the maze yet, there is one more thing you need to do.īack to the Obduction Walkthrough Obduction Scratches Myst Myst II: Riven Myst III: Exile Myst IV: Revelation Myst V: End of Ages Uru - Ages Beyond Myst Uru - To D'ni Uru - Path of the Shell Dark Fall - The Journal Dark Fall - Light's Out Rhem Rhem 2 - The Cave Rhem 3 - The Secret Library Reah Schizm Riddle of the Sphinx The Omega Stone Amerzone Zork - Nemesis Zork Grand Inquisitor Hype - Time Quest Open the door and all the way back to the elevator. Through the membrane, along the path, through the membrane again and continue along the path to the end. Rotate the maze 180° so the exit ends up on the right. Up the steps and press the top button to rotate the maze module 90° anticlockwise. Press either button to rotate the maze module 90°. Open the door and enjoy the view of the waterfall. Go down one level and run through the maze. For a better clarity, the chapter has been divided into suitable sections. In this chapter, we'll investigate the lower part of Kaptar ruins, and solve the secret of the Russian control panel. Up the steps and press either button twice to rotate the maze module 180°. Next Walkthrough Kaptar Tree and Epilogue Prev Walkthrough Bridges, Maray tree and Mofang. Press the LH button to rotate the maze 90° clockwise.Īll you now need to do is get this module facing the right way. The module you want is now back in Maray and in the right place.

obduction kaptar

This is the where you want the module that is currently in Hunrath.ĭown and swap to Hunrath. Follow the tunnel through the door and onto the triple swappers. You now have the angled module but it's in the wrong place in the maze. Press the RH button to rotate the maze 90° anticlockwise.

#OBDUCTION KAPTAR CODE#

Although, a code that you'll find later is indeed for this machine. thanks If you go around that machine you'll find a text on its back that says in Russian something like 'performing pointless actions', implying that this machine is a useless garbage. If you examine the modules you should see that you need to move the angled module from the left to the right. Rotate it so you can access the edge of the bubble. You can go exploring now or wait until later. There are tunnels leading left and right.

obduction kaptar

Make sure you leave the chamber facing the same way as when you started! The top button rotates the chamber 90° anticlockwise, the bottom button rotates the chamber 90° clockwise. Go up the wooden step to the top and look left. The exit from the chamber is in the same orientation as the exit in the maze. A fifth chamber has returned to fill the gap in the maze. You will see a chamber with a swap machine suspended from the roof. Take the elevator down to the lowest level. You can also see four circular modules that look as if the can be rotated to align the paths. The maze can be rotated using the two buttons on the overlook. TL DR, Kaptar is my fave.All Walkthroughs | Obduction Walkthrough How it works

obduction kaptar

Helped definitely identify the purpose of that place. On that note, did you notice the streaking on the walls of the Fog Fish graveyard? Thought that was a neat touch. Who knows? We’ll never see a live one, will we? :-( I guess the Fog Fish were purple, then? Or maybe the scales turn purple after the fish dies. PĪnd I was also impressed with the way Kaptar told a silent story! You forgot to mention the scale banners. Though “Whaegons” is certainly another nod to the Myst franchise and I can’t say I’m not a fan of that at the same time. The juxtaposition of the two as jarring as the cell wall’s division of the spheres. The second species took no care to preserve the structures made by the temple builders, they simply built over the top of them. The first species revered and worshipped the Fog Fish, the second species hunted and butchered them. What’s done so well in this world is the obvious dichotomy of the two species that lived in Kaptar. You remember Farley’s notes talking about how the Arai beetles were used as bait and it all comes together. You realise that the “gondola” was a device for catching the Fog Fish and hauling their carcasses in to be slaughtered. Then you find the giant Fog Fish skeleton still hanging from one of those massive hooks and it all clicks together. Inside the temple is what appears to be a gondola device for traveling out into the mist. Further along you find giant statues that resemble the fish from the rock paintings and another connection is made. Next you find some rather large looking hooks, again with no idea what they are for. It starts with rock paintings of fish, that at first have absolutely no meaning to the player. The further into the world you get the more of the story of the world is revealed until *bam* it all comes together. I think this was particularly well done in Kaptar.

obduction kaptar

One thing Cyan did very well in Obduction was telling the story of the worlds non-verbally.















Obduction kaptar